Sunday, July 31, 2016

Looter ALOD: Little Itty, Big Dreams

The Goon gank fleet, led by Warr Akini, was active and based in Safshela.  A freighter had just been ganked next door in Palas, and someone with hopes and dreams of a brighter future was waiting for his big moment.  The freighter wreck was there, burning, yet shiny and full of promise.

Welp, he's still waiting.









Saturday, July 30, 2016

Burn Jita July 2016: The Highlights

Earlier this week, Spectre Fleet scheduled a Burn Jita event for Saturday July 30th.  The HSM, alongside friends and allies, issued a Call To Arms, positioned assets for SRP, and prepared for a very hot and long day.

Welcome to the HSM Anti-Burn Jita 2016 Fleet May Bob smile on you ... in the good way.

Intel quickly established that gank streaming was available, so we fleeted up and grabbed the popcorn.



It was soon determined that not enough numbers showed up for a Jita gank fleet, so the event was moved to Uedama, where less CONCORD resistance would be met.

  • MonkeyBusiness Thiesant > oh, burnjita is up?
  • MrPurzl > better call it burn "uedama" :D

The Militia followed, and so too did many others.

The Machariel bumpers were:

The first gank attempt in Uedama against a Charon ended in failure.  The Charon was repped to full health, and safely left the system.

Then Bob's invisible hand stretched forth and touched someone, twice, inappropriately. When the pod exploded, we all knew, it was a message from HIMSELF.






In the chaos, we didn't notice, but hoped Zeproc fired off a final salvo of those Festival Launchers as he experienced his own personal Rapture.

Everyone agreed - criminals and militiamen alike - that we had just witnessed Bob's Miracle, akin to the first rainbow, and knew the event's end must be drawing nigh.



Shortly thereafter, one empty obelisk was lost to the Burn Jita gang, but the fleet soon evaporated, much as it had formed.


With the Burn Fleet standing down, the reviews and feedback began pouring in.

  • Edwin Niwde > heard you have a gankfleet going?
  • neo exmachina > i think it got disbanded after it got smoked up when trying to gank a charon
  • Edwin Niwde > lel
  • Edwin Niwde > ganking too easy
  • Edwin Niwde > nerf
  • Gandarh > so gank fleet already down?
  • Gandarh > that was quick

  • Ulon Naus > lol did the gank fleet already end?
  • Ulon Naus > that was quick
  • Richard Annages > ive been up for 25 hours......
  • Richard Annages > fuck my life
  • StarLite > Richard Annages , you need to stay awake some more for yellow fleet
  • StarLite > ;)
  • Richard Annages > ik
  • Richard Annages > thats why im still awake
  • Richard Annages > i stayed up all night to FC the gank fleet
  • StarLite > good boy :)
  • Richard Annages > i got 2 2's from the gank fleet.......... but they didnt actually say anything i did wrong
  • Richard Annages > they just called me retarted........


Special thanks to all who fleeted up, and chased the Burn Something Something Fleet around High Sec space.  And a very special thanks to HIMSELF, who chose to bless our gathering, by annointing us with Machariel and Snake dust.



Thursday, July 28, 2016

High Sec Mission: Therapist Malpractice


Good Evening Agent of CONCORD

There are recurring incursions in High Sec centered on Sivala and Uttindar.
The gang is a criminal Thrasher Trio:

They employ two scouts to watch the primary ingress and egress gates:

The victims are primarily capsules, shuttles, and small ships, although industrial haulers are not immune.

When Sivala is under siege by this criminal gang. Doom and Angel will sit in Hatakani on the Sivala gate and in Uedama on the Sivala gate, both scanning for victims.

When Uttindar is under siege, Doom and Angel will sit in Hek on the Uttindar gate and in Bei on the Uttindar gate.

This strategy allows for either gate to be the location of the next gank and means both gates must be covered.

Once a potential target is chosen, the scout will follow the target into Sivala/Uttindar and provide warp-in and loot the wreck, if any.

The gank fleet almost always consists of Thrashers or Catalysts, although Therapist will occasionally fly a Rupture or Thorax.

Your mission, should you accept it, is to increase the failure rate of this criminal gang, and add risk to their looting.  Fast locking ships are suggested and Electronic Warfare is highly recommended.

How you complete this mission is up to you.

As always, should you or any of your team be caught or killed, CONCORD will disavow any knowledge of your actions, though your ships may be covered by SRP.

This holodisc will self-destruct in five seconds.

Good Luck and Good Hunting


Tuesday, July 26, 2016

High Sec Mission: Kusion Incursion


Kusion Runners

Good Evening Agent of CONCORD

There is a recurring incursion in High Sec centered on Uedama and impacting the surrounding systems of Sivala, Ikao, Juunigaishi and Haatomo.

There is a criminal gang family of clones. The family name is Kusion.  Recently a second criminal gang family has joined them, and goes by the name of Maori.

A scout named Milky Penguin flying a Heron will sit in Sivala on the Uedama gate.  Milky scans incoming freighters, haulers and battleships.  

If the potential target is autopiloting, carrying valuable cargo, or expensively fit, that ship is in extreme danger.

Meanwhile, the looter, Daxter Alabel, flying a Bustard, will either scan for targets in Ikao on the Uedama gate, or sit cloaked below the Sivala gate.

Once a potential target is chosen, Milky will follow the target into Uedama, and determine which gate the soon-to-be victim warps to (Haatomo, Ikao, Juunigaishi)

Depending on the target, the gank fleet may consist of Catalysts, Thrashers, Vexors, Purifiers or Hounds.  At this point, the signal is given and the Kusion clan undocks from the Lai Dai station in Uedama, warps to an insta-undock, then heads to the gate to wait for their victim.

Once the target is chosen, and the fleet begins to warp to the gate, Milky will warp ahead, then hug the victim, acting as a warp-in for the gank fleet.  Daxter will follow and hope the Loot Fairy is AFK.

Once the victim's ship has popped, Daxter will warp and land on the victim's wreck. Using the fleet hangar, Milky will loot and transfer the cargo to the awaiting Bustard's hold.  Milky then quickly warps away, and Daxter will trollboat around, picking up the modules dropped by the gank fleet.

Your mission, should you accept it, is to increase the failure rate of this criminal gang, and add risk to their looting.

Some may choose to be the quicker looter, denying the Kusions any financial reward. Others may choose to rep the victims, denying the gank, or jam/scram/dampen/shoot-in-the-clone-face against the fleet- thus preventing the gank.

How you complete this mission is up to you.

As always, should you or any of your team be caught or killed, CONCORD will disavow any knowledge of your actions, though your ships may be covered by SRP.

This holodisc will self-destruct in five seconds.

Good Luck and Good Hunting




Saturday, July 2, 2016

Bumper ALOD: Luciana AFK Green



Luciana Green was in her Machariel, camping the Ikao gate in Uedama.  And by camping, we mean sitting dead-still for quite some time.

The Black Ops team decided that Luciana had been napping for too long.

First, they tried a gentle nudge and bump, pushing her away from the gate. She did not awaken.

Next, they splashed some water on her face.



That did not work.

Then, they tried an air horn.





That did the trick!

Later, Luciana arrived back in Uedama, with another Machariel named 'Again'.

We're not sure if she meant "Not Again", or was hoping for another visit from the team.

In either case, Luciana was not seen by a gate for the remainder of the night.  But we were quite certain she appreciated the wake up call.

Special thanks to the elite PVP Black Ops team members.

  • Jennifer en Marland
  • Slania Auduin
  • Agosto Blonde





Militia Boot Camp: Day Six - Ice Guardian

Private Newbro! You're not humping turtles, give me a real push up!


Private!  Today you will be heading into the ice anomalies.  

Your ship will be the Caldari Falcon.
Your optional ships are the Basilisk or Scimitar.  When properly skilled and fitted, both are Cap Stable.  Perma-MWD around the ice like a boss!

Suggested Fits:

[Basilisk, Basilisk HSM]
Power Diagnostic System II
Power Diagnostic System II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Shadow Serpentis 50MN Microwarpdrive

Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Light Shield Maintenance Bot II x5
[Scimitar, Scimitar HSM]
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Damage Control II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Shadow Serpentis 50MN Microwarpdrive

Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II

Medium Capacitor Control Circuit II
Medium Ancillary Current Router II


Light Shield Maintenance Bot II x1
Medium Shield Maintenance Bot II x4


In Asteroid belts, miners can migrate and move from belt to belt, making it harder for criminals to track and find them.  However, the ice belts are few and far between.  When the ice is available, there are only few places to be found.

Due to the greater value of this resource, and the greater vulnerability, miners normally tank-up and fly procurers and skiffs.  But for a few lost souls, they choose to fly mackinaws, hulks, retrievers and coveters and are the first to be targeted and hunted.

These ice fields may also be where you first experience the large gank blobs.

If the criminals are operating in the usual solo or small teams, the Falcon will serve you well.  Once the criminals number 5 or more, the Falcon will not be capable to stop them all - there is just not enough mid slots for jammers, and you should consider switching your tactics to repping the miner.

Mining barges and Exhumers are shield tanked, so your choice in Logistics should be the Basilisk or Scimitar.

Much like the asteroid belts, the criminals will be using either visible scouts or combat probes.

With the Falcon, you will need to be at the upper limits of your optimal range, to avoid becoming the secondary target.  You must always be cloaked to avoid becoming the primary target.

With the Basilisk or Scimitar, you must constantly be on the move using your Afterburner or Microwarpdrive.  Orbit the suspected target and be ready for the ganker blob.  Out in the open, you will always be a potential target.  Speed is your only tank.

Watch DScan.  Eight combat probes within 5 AU of the ice is a sure sign that catalysts will be coming.   Be on the lookout for known scouts sidling up next to potential targets.

If these are ice fields you normally patrol, then get to know the miners, open a dialogue and fleet up.

Now get out there, Private, and save someone's day.